function onTest()
{
var factory = shell.factory;
var thumb = (factory) ? factory.createBitmap("myBmp", "../content/img1.png", scene) : null;
if (thumb)
{
// set the bitmap's max size and add the new bitmap resource into our scene's library
thumb.setThumbWidth(100);
thumb.setThumbHeight(100);
var lib = scene.library;
if (lib)
{
// add it to the library
lib.addResource(thumb);
}
}
}