This property sets and gets the defer flag. If set to true this temporarily
prevents data transfer when multiple data changes are to taking place or when
multiple binding properties are taking place.
function onSample()
{
var box = scene.getBoxById("myBox");
if (box)
{
var binding = box.getDataBinding("myBinding");
if (binding)
{
binding.defer = true;
// Do multiple data changes here.
binding.defer = false;
}
}
}