This method validates the data for this binding. For a binding to be valid, it must have a target and a validator.
The validator is executed and the result is returned.
function onSample()
{
var box = scene.getBoxById("myBox");
var binding = (box) ? box.getDataBinding("value") : null;
if (binding)
{
if (binding.validate())
{
shell.print("validate successful!!!!");
}
else
{
shell.print("validate failed!");
}
}
}