This method is used to disconnect an object function from active X events.
See the scene::connectObject documentation for more
information.
function onPresented()
{
// Get the object box proxy that holds the ActiveX control.
var box = scene.getBoxById("myObjectBox");
if (box)
{
// NOTE: If you call connectObject, you MUST call disconnectObject
// to make sure you do not have any memory leaks.
// I have imported some JavaScript with the id "js_test".
scene.connectObject(box.control, "myFunc_", "js_test");
}
}
//*********************************************************
// The ActiveX control in the object box has an event called "Click"
function myFunc_Click()
{
}
function onClose()
{
// Get the object box proxy that holds the ActiveX control.
var box = scene.getBoxById("myObjectBox");
if (box)
{
scene.disconnectObject("myFunc_", "js_test");
}
}